Software Engineer · Lajeado, Brazil

Rogiel
Sulzbach

Systems-level engineer crafting high-performance software — from C++ game engines and network protocols to cloud infrastructure and DevOps at scale.

01

About

I'm a software engineer with deep expertise in C++, systems programming, and cloud infrastructure. My work spans from building game engines and binary protocol parsers to designing scalable deployments with Docker, Kubernetes, and Cloudflare.

I enjoy tackling challenges at the intersection of performance and architecture — whether that's optimizing virtualization setups, implementing diff algorithms for game engine serialization, or building robust API integrations.

When I'm not writing code, I'm exploring emerging hardware technologies, researching high-performance computing configurations, and contributing to open-source projects.

47
Repositories
10+
Years Coding
6+
Languages
23
GitHub Followers
02

Expertise

C++ C++14/17/20 Docker Kubernetes Java PHP Swift Objective-C TypeScript Node.js ASIO Networking Game Engines AWS Cloudflare Proxmox Traefik Express.js CUDA Virtualization Linux Binary Protocols DevOps Cloud Infrastructure
03

Projects

SaaS · AI · WhatsApp
Vumi
AI customer service on WhatsApp for Brazilian small businesses — scheduling, product catalogs and Pix payments handled 24/7 by a conversational agent that hands off to human staff when a case needs one.
vumi.com.br WhatsApp Cloud API
Data Platform · Real Estate
Vale Imobiliário
Aggregates every property listing across Lajeado and the Vale do Taquari into a single index, keeping the full price history of each one and alerting buyers the moment a price drops.
valeimobiliario.com.br 20+ agencies · daily price history
C++ · Header-Only Library
PacketBuffer
A C++14 header-only library designed for blazing fast processing of binary network packets. Built with zero-copy design and minimal allocations for real-time network applications.
13
Java
l2jserver2
A complete rewrite of the Lineage 2 game server emulator with Interlude support. Full game server architecture from scratch.
31
C++ · Game Engine
CeresEngine
A custom C++ game engine built from the ground up, exploring rendering pipelines, ECS architecture, and real-time simulation systems.
1
Java · C++ · Tooling
Allogen
Automatic bridge generator from C++ to Java, Objective-C and C#. Cross-language interop tooling for native code integration.
6
PHP
Star Replay
A PHP 5.5+ library that parses StarCraft II replay files into a rich, object-oriented data graph for analysis and tooling.
1

Let's build
something great

Interested in collaborating or have a project in mind? Let's connect.